A VR mini-game that teaches vocabulary through immersive object interactions, gamified tasks, and hand tracking — all built with accessibility and personalization in mind.
summary
Developed as part of a design challenge for a product design interview, LexploreVR explores how immersive environments can enhance language learning. The prototype features contextual, research-backed object tasks, AI voice-guided feedback, and controller-free hand tracking. Built in Unreal Engine, it prioritizes accessibility, personalization, and playful engagement.
ROLE
Designer, Researcher, Technical Artist
team
Just me!
For a deeper look into my design process, research, and thinking behind this concept, check out the video below.