storytelling by design
storytelling is design
Bringing Colour to Life
Bringing Colour to Life

IMMERSIVE XR DESIGN

A tranquil forest scene with blooming pink flowers and soft sunlight filtering through the trees. The word “kando” is overlaid in cursive white text.
A Nickelodeon-branded blimp floats over a packed football stadium filled with red-clad fans during a live game.
A Doritos Flamin’ Hot Cool Ranch chip bag sits outdoors on a wooden fence with a cartoon flame character beside it, set against a desert landscape.
A gaming tournament character selection screen showing a 3D fantasy creature in front of a team lineup and countdown timer.
Stylized purple alien figures dancing on a neon hex-tiled floor inside a cosmic-themed club scene with glowing orbs in the background.
Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

2024 Nickelodeon Superbowl 🏈

ROLE

Unreal Technical Artist

TOOLS USED

Unreal Engine 5, MotionBuilder, Vicon Shogun (motion capture)

DESCRIPTION

This role gave me my first Emmy! With Silver Spoon Animation, I was responsible for transforming Allegiant Stadium into an animated version of Bikini Bottom using augmented reality effects. I also worked as a motion capture technician, suiting up Tom Kenny (Spongebob), Bill Fagerbakke (Patrick), and Carolyn Lawrence (Sandy) and transforming them real-time into their respective characters!

Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

NYU Master's Thesis 📖

ROLE

Director, Technical Artist, Interaction Designer, Researcher

TOOLS USED

Unreal Engine 5, Blender, FL Studio, Premiere Pro, Oculus Quest

DESCRIPTION

I conceptualized, designed, and developed an immersive VR experience exploring culturally untranslatable sentiments—like kandoh and saudade—through interactive 3D environments. I led all aspects of the project, including user research, environment design in Unreal Engine, and original sound production. The experience combined personal storytelling, nature-inspired world-building, and emotional design principles to evoke introspection and emotional resonance in players, and marked a major milestone in my creative and technical growth.

Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

Nickelodeon Nickmas ⛄

ROLE

Technical Artist & Motion Capture Technician

TOOLS USED

Unreal Engine 5, Autodesk Maya, Movella XSens

DESCRIPTION

I contributed as a Technical Artist and XR Designer, focusing on AR effects, interactive elements, and world-building for the live holiday broadcast. I helped design and integrate festive AR visuals (slime cannons, animated characters, and holiday overlays) for a super fun augmented broadcast experience! I also supported motion capture workflows, translating real-time performer data into animated characters like the Teenage Mutant Ninja Turtles. My work helped bring immersive, kid-friendly storytelling to life for millions of viewers tuning in on Christmas Day.

Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

Doritos XR Commercial🔥

ROLE

Technical Artist

TOOLS USED

Unreal Engine 5, Pixotope Engine, LED Wall

DESCRIPTION

I contributed as a Technical Artist during my internship at Silver Spoon Animation. I was responsible for lighting, asset direction, and world-building in UE5, for this commercial we built on LED walls.

Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

Wild Rift E-Sports Tournament 🎮

ROLE

Niagara FX Artist

TOOLS USED

Unreal Engine 5, Niagara FX system

DESCRIPTION

For the 2022 Wild Rift international tournament, I created real-time visual effects using Unreal Engine’s Niagara system for several champions' AR character selection moments. This marked the first time augmented reality was integrated into an esports draft phase, elevating the production quality and viewer immersion on a global stage. My primary focus was on animation-triggered VFX for character reveals, working closely with technical artists and producers to ensure the effects synced seamlessly with live gameplay elements. The example shown here highlights my Tryndamere animation FX, rendered live during the player selection broadcast.

Two human commentators and animated characters SpongeBob SquarePants and Patrick Star sit at a tropical-themed desk wearing headsets, appearing as sports broadcasters in a Nickelodeon Super Bowl-themed setting.

Future Funk Alien Workout 👽

ROLE

Technical Artist, Motion Capture Technician, Music Producer

TOOLS USED

Unreal Engine 5, Optitrack (motion capture), Premiere Pro

DESCRIPTION

One of the first courses I took at NYU was Motion Capture with Matthew Rader, and I knew I wanted to create something completely out-of-this-world. I’d never seen aliens working out before, so I decided to change that. This project let me blend three of my biggest passions: music, comedy, and fitness. I also used it as a chance to produce a music video for one of my own tracks—a future funk remix of Junko Ohashi’s 1984 hit “Telephone Number.” Seeing how much joy and laughter it brought to people has been the most rewarding part, and I hope it makes you smile too. :)